Tuesday, May 22, 2007

Computer simulations for crowd behaviors

"Science Daily — Patterns of human behavior and movement in crowded cities -- the tipping point at which agitated crowds become anti-social mobs, the configuration of civic areas as defensible spaces that also promote free speech, the design of retail space that fosters active walking -- are at the core of an immersive 3-D computational model under development by an Arizona State University geographer."

Wouldn't it be nice if someday, developers were required to submit crowd behavior reports along with their EIRs?

I wonder how effective this would be in predicting flash crowds?


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